feat(landscape): window executor Compute with worker pool and grid checks
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
75
internal/landscape/fakeio_test.go
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75
internal/landscape/fakeio_test.go
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package landscape
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import (
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"context"
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"fmt"
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"sync"
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"gis/internal/raster"
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)
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// fakeIO keeps rasters in memory keyed by path.
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type fakeIO struct {
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mu sync.Mutex
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files map[string]*fakeRaster
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}
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type fakeRaster struct {
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grid raster.Grid
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data []float64 // row-major
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}
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func newFakeIO() *fakeIO { return &fakeIO{files: map[string]*fakeRaster{}} }
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func (f *fakeIO) put(path string, g raster.Grid, data []float64) {
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f.files[path] = &fakeRaster{grid: g, data: data}
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}
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type fakeReader struct{ r *fakeRaster }
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func (r *fakeReader) Grid() raster.Grid { return r.r.grid }
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func (r *fakeReader) NoData() (float64, bool) { return -9999, true }
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func (r *fakeReader) Close() error { return nil }
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func (r *fakeReader) ReadFloat64(w raster.Window, dst []float64) error {
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for y := 0; y < w.Height; y++ {
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copy(dst[y*w.Width:(y+1)*w.Width], r.r.data[(w.Y+y)*r.r.grid.Width+w.X:(w.Y+y)*r.r.grid.Width+w.X+w.Width])
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}
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return nil
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}
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type fakeWriter struct {
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f *fakeIO
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r *fakeRaster
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}
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func (w *fakeWriter) WriteInt16(win raster.Window, src []int16) error {
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w.f.mu.Lock()
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defer w.f.mu.Unlock()
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for y := 0; y < win.Height; y++ {
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for x := 0; x < win.Width; x++ {
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w.r.data[(win.Y+y)*w.r.grid.Width+win.X+x] = float64(src[y*win.Width+x])
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}
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}
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return nil
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}
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func (w *fakeWriter) Close() error { return nil }
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func (f *fakeIO) Open(_ context.Context, path string) (raster.Reader, error) {
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f.mu.Lock()
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defer f.mu.Unlock()
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r, ok := f.files[path]
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if !ok {
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return nil, fmt.Errorf("fake: %s not found", path)
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}
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return &fakeReader{r: r}, nil
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}
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func (f *fakeIO) Create(_ context.Context, path string, g raster.Grid, _ raster.WriterOptions) (raster.Writer, error) {
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f.mu.Lock()
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defer f.mu.Unlock()
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r := &fakeRaster{grid: g, data: make([]float64, g.Width*g.Height)}
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f.files[path] = r
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return &fakeWriter{f: f, r: r}, nil
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}
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func (f *fakeIO) SameGrid(a, b raster.Grid) bool { return a == b }
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