Files
gis/internal/landscape/kernels.go

213 lines
5.1 KiB
Go

package landscape
// valid reports whether a class value is in the analysis domain (1..5). Any
// other value, including nodata and NaN, is invalid.
func valid(v float64) bool { return v >= 1 && v <= 5 }
// classify maps a float32 score onto classes 1..5 with the fixed intervals
// used by the reference notebook (comparisons in float32, like numpy on a
// float32 array). Scores outside [1, 5] yield NoData.
func classify(x float32) int16 {
switch {
case x < 1.0:
return NoData
case x <= 1.8:
return 1
case x <= 2.6:
return 2
case x <= 3.4:
return 3
case x <= 4.2:
return 4
case x <= 5.0:
return 5
default:
return NoData
}
}
// kernelZIntegrated: all four Z valid -> classify(0.25*Z1 + 0.25*Z2 + 0.25*Z3 + 0.25*Z4).
func kernelZIntegrated(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
z1, z2, z3, z4 := in[0][i], in[1][i], in[2][i], in[3][i]
if !(valid(z1) && valid(z2) && valid(z3) && valid(z4)) {
out[0][i] = NoData
continue
}
score := float32(0.25)*float32(z1) + float32(0.25)*float32(z2) + float32(0.25)*float32(z3) + float32(0.25)*float32(z4)
out[0][i] = classify(score)
}
}
// kernelUIntegrated: water and soil required, at least one of crop/veg;
// U = (0.25*water + 0.25*soil + [0.25*crop] + [0.25*veg]) / (0.5 + [0.25] + [0.25]).
func kernelUIntegrated(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
water, soil, crop, veg := in[0][i], in[1][i], in[2][i], in[3][i]
cropOK, vegOK := valid(crop), valid(veg)
if !(valid(water) && valid(soil) && (cropOK || vegOK)) {
out[0][i] = NoData
continue
}
num := float32(0.25)*float32(water) + float32(0.25)*float32(soil)
den := float32(0.5)
if cropOK {
num += float32(0.25) * float32(crop)
den += 0.25
}
if vegOK {
num += float32(0.25) * float32(veg)
den += 0.25
}
out[0][i] = classify(num / den)
}
}
// kernelZMax: all four valid -> max.
func kernelZMax(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
m, ok := int16(0), true
for _, layer := range in {
v := layer[i]
if !valid(v) {
ok = false
break
}
if int16(v) > m {
m = int16(v)
}
}
if !ok {
m = NoData
}
out[0][i] = m
}
}
// kernelUMax: water and soil required plus one of crop/veg; max over valid layers.
func kernelUMax(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
water, soil, crop, veg := in[0][i], in[1][i], in[2][i], in[3][i]
cropOK, vegOK := valid(crop), valid(veg)
if !(valid(water) && valid(soil) && (cropOK || vegOK)) {
out[0][i] = NoData
continue
}
m := max(int16(water), int16(soil))
if cropOK {
m = max(m, int16(crop))
}
if vegOK {
m = max(m, int16(veg))
}
out[0][i] = m
}
}
// kernelE: Z and U valid -> max(Z, U).
func kernelE(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
z, u := in[0][i], in[1][i]
if !(valid(z) && valid(u)) {
out[0][i] = NoData
continue
}
out[0][i] = max(int16(z), int16(u))
}
}
// kernelCConflicts: inputs P1..P5, E; output j = min(Pj, E) where both valid.
func kernelCConflicts(in [][]float64, out [][]int16, _ Params) {
e := in[5]
for j := 0; j < 5; j++ {
p := in[j]
for i := range out[j] {
if !(valid(p[i]) && valid(e[i])) {
out[j][i] = NoData
continue
}
out[j][i] = min(int16(p[i]), int16(e[i]))
}
}
}
// kernelMaxAnyValid: max over the valid inputs; NoData when none is valid.
// Used for P_max and C_max.
func kernelMaxAnyValid(in [][]float64, out [][]int16, _ Params) {
for i := range out[0] {
m, any := int16(0), false
for _, layer := range in {
if v := layer[i]; valid(v) {
any = true
m = max(m, int16(v))
}
}
if !any {
m = NoData
}
out[0][i] = m
}
}
// kernelFuncZoning implements TZ_functional_zoning_go.md §4. Inputs: E, then
// S1..S5 (irrigation, snow, crop, pasture, tourism). Outputs: V1, V2, V3.
func kernelFuncZoning(in [][]float64, out [][]int16, p Params) {
e := in[0]
rules := [3]func(e, s int16) bool{
func(e, s int16) bool {
return (e <= 2 && s >= int16(p.V1MinSE12)) || (e == 3 && s >= int16(p.V1MinSE3))
},
func(e, s int16) bool {
return e <= 2 || (e == 3 && s >= int16(p.V2MinSE3)) || (e == 4 && s >= int16(p.V2MinSE4))
},
func(e, s int16) bool { return e <= 4 },
}
var s [5]int16
var base [5]bool
for i := range out[0] {
if !valid(e[i]) {
out[0][i], out[1][i], out[2][i] = NoData, NoData, NoData
continue
}
ev := int16(e[i])
anyBase := false
for k := 0; k < 5; k++ {
base[k] = valid(in[k+1][i])
if base[k] {
s[k] = int16(in[k+1][i])
anyBase = true
}
}
if !anyBase {
out[0][i], out[1][i], out[2][i] = NoData, NoData, NoData
continue
}
for v := 0; v < 3; v++ {
var cand [5]bool
maxS, anyCand := int16(0), false
for k := 0; k < 5; k++ {
cand[k] = base[k] && rules[v](ev, s[k])
if cand[k] {
anyCand = true
if s[k] > maxS {
maxS = s[k]
}
}
}
if !anyCand {
out[v][i] = 1 // regulated
continue
}
sector := int16(0)
for _, code := range p.TiePriority {
k := code - 1
if cand[k] && s[k] == maxS {
sector = int16(code)
break
}
}
out[v][i] = sector + 1
}
}
}